When was Roblox made
Roblox is perhaps the fastest-growing online platform in the gaming industry. It features over a million games played by more than 165 million individuals worldwide.
Let’s look at the timeline of when was Roblox made and how it evolved.
History of Roblox
Roblox Corporation developed the platform in 2004. Roblox developers David Baszucki and Erik Cassel officially launched it in 2006 for PCs. The iOS version and android version were released in 2011 and 2014, respectively.
David Baszucki was earlier associated with Knowledge Revolution. The company was built around mechanical simulation software and educational physics, and it led to the creation of Interactive physics, a general-purpose physics simulator. In 2004, David Baszucki and his business partner, Erik Cassel, left Knowledge Revolution and founded Roblox corporation.
David Baszucki wanted to make it a platform that would enable users to create their own games and share them with other users. For the initial decade, there was not much focus on its promotion, and other popular games overshadowed it at that time. Things soon changed in the second half, and Roblox games soon became a household feature.
Roblox features and the timeline
Today Roblox is free to play where game developers can create purchasable content by making one-time in-app purchases through the game’s currency called Robux (earlier called Roblox points). As a result, there are numerous new Roblox games every year.
Earlier, Roblox developers had integrated a safe chat feature for users aged 13 and under, restricting them to selecting predefined messages. In 2106, it was replaced by an allowlist and blocklist for acceptable messages. It was around that time that Roblox launched Roblox VR.
Transactions and currency
In addition to playing games, Roblox users can create, purchase, and sell virtual items. They can use these items to decorate their virtual characters in a Roblox game. Any user can buy clothes, but only players who have a premium membership can sell them.
The premium membership service called the Builders club was released in August 2007, which was later renamed Roblox premium. Many users develop products as full-time job and earn money.
A Developer Exchange program was launched in 2013, which allowed developers to exchange Robux earned from their game development and get real-world currency.
Roblox games have garnered even more popularity during the pandemic as people were forced to remain indoors and spend their time playing games.